Library Innovation

This image can be found in the School Library Monthly, “Teaching Students to Think in the Digital Environment: Digital Literacy and Digital Inquiry” by Barbara Stripling.

Figure 1: Stripling Model of Inquiry

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I was drawn into newlibrarianship.org by their mission statement: “The mission of librarians is to improve society through facilitating knowledge and creation in their communities.” From this site I was led to innovatinglearning.com where they share the:

Top 10 Reasons for Mobile Learning

1. Stop Turning Out Technology Disadvantaged Alumni
By using older technologies (like portal-based systems) students are being taught with archaic technologies. Yet they are using cutting-edge technology for all other parts of their lives (instant messaging, sharing music, online gaming, etc). This is the experience of students using Blackboard discussion boards after using blogs and text messaging.

2. The Network Ate My Homework
When depending on server portal solutions, like logging into a university portal, there are always network problems (network went down half way through my quiz, etc). By sending information directly to a student’s mobile device (or a teacher’s), there is no system to crash or network traffic overload to stop the information from being transferred.

3. Services Not Available
This is also known as server overload, we see it at the beginning of every semester or late at night before a large assignment is due. The only solution to this problem in the old system is to add more and more servers to the data center. However, when you add more servers, more people will use them and the problem will never be solved. By transferring information directly from mobile device to mobile device there is no problem with overload, even during peak times. All you have to have is someone making sure the network is working (and that responsibility can be give to a professional service provider like Comcast).

4. Cost to Re-format Content for Online Use
When materials are stored on web portals, all of the content must be converted into webpage files (HTML). Based on a project done for the US government, there is a 60% addition to cost by having to convert everything to HTML.* The good of a “gateway” LMS is that it is a common place to get media. The bad is that converting the original format of the content to the gateway’s preferred format (ie. a word document, a video, etc.) requires a lot of time and effort. The better way is to get the files “downstream” directly instead of uploading, just to download them again (creating a “gateway” bottleneck).

5. Poorly Informed Campus Community
A major problem with using traditional websites or portal environments is that they require students to check in to see if something has been updated. This can take a lot of time and it is very easy to miss details. This should not be the responsibility of the user anyway. Instead, by using a mobile paradigm a notification would be sent directly to the user (like an aggregator for a blog).

6. Speed Learning Impossible
Network latency guarantees 50% reduction in students consumption rate. This can be seen in an example of a teacher who had been given broadband but still had to download everything on the computer due to the lag time on the network.

7. Learning System Educed Labor
Systems that force students and teachers to upload and re-enter content into the learning systems are a great waste of student and instructor time. A prefect example of this is the time it takes to enter dates into the Blackboard course calendar.

8. Partial Brain Learning
Creativity is limited when teachers and students must comply to learning system methodology to conduct learning activities. An example of this would be forcing teachers to use the tools in LiveText even though they do not allow for the flexibility they need for a successful learning experience.

9. Disadvantaging the Disadvantaged
The portal solution, and the forced repeated downloading it requires, makes it very difficult for students with slower connections to receive the information. “The people who need education the most are those who are least capable of having a broadband link.”

10. Cost and Impact of Wasting Bandwidth
Bandwidth is wasted when the same information is downloaded more than once by the same user. An example of this would be a student checking the course syllabus every couple of days. The document hasn’t changed, yet the student must download it to view it because it is stored on Blackboard and not sent to the student’s local machine.

21st century tools.

In 2007 Educause published an article about the use of clickers in the classroom. You can find it here. Have you used these in class and do you think they still have a future, or are there better interactive tools are there for teacher/student interaction?

Learning to adapt.

Re-inventing School Libraries This slide presentation discusses the changes libraries are facing as many students are entering school as digital natives. Are we prepared to meet them at their skill level with technology? Are we offering up to date services or are we ignored due to the archaic feel of many library organizations?

The Seven Principles. Online version.

Lynda.com is an online training library that provides access to 900 courses and over 56,000 tutorials on: 3D, video, business, photography, web design, graphic design, and more; all organized by subject software, and instructor. With constantly growing content, updated weekly and sometimes daily, Lynda offers the training necessary to stay ahead of the curve. Lynda even provides tutorials on beta and pre-release versions of software.”

University of Iowa Library, uses the lynda.com services to provide access to a multitude of technology information. It’s obvious they grasp the concept of online instruction and prove that through The Seven Principles of Online Instruction.

Bloom’s Taxonomy

I have run across another librarian blog who has addressed the link between Bloom and librarianship. Go here for more info and a prezi!
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Oregon Trail

After another week of discussing constructivism in the classroom, I have found myself addicted to Oregon Trail. I thought this was a habit I left behind in middle school, like biting my nails. Sadly I have relapsed into my old ways. After wandering around the trail for awhile, I decided to search for other games used to enhance learning and was overwhelmed with the results.

http://www.anatomyarcade.com/

http://learnscratch.org/

http://www.bjiao.com/tel7001/book/Games.htm

http://www.nationalgeographic.com/west/

http://www.gamesforchange.org/game_categories/education/

There are such great resources available to teachers with technology we have now. What better way to increase knowledge by building upon past experiences, than with games. I hate to admit that most of the ones I played were often quite a challenge. I guess that’s my excuse to practice.